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	<title>Seven Lions &#187; Art</title>
	<atom:link href="http://sevenlions.org/wp/category/art/feed/" rel="self" type="application/rss+xml" />
	<link>http://sevenlions.org/wp</link>
	<description>writing, research, art and digital media</description>
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		<title>MacBook Pro Cancels Benchmark: Interrupted by Flaming Hot Magma</title>
		<link>http://sevenlions.org/wp/macbook-pro-cancels-benchmark-interrupted-by-flaming-hot-magma-2/</link>
		<comments>http://sevenlions.org/wp/macbook-pro-cancels-benchmark-interrupted-by-flaming-hot-magma-2/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 06:51:34 +0000</pubDate>
		<dc:creator>Elijah Meeks</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Buckeye]]></category>
		<category><![CDATA[Digital Innovation]]></category>
		<category><![CDATA[Epiphenomena]]></category>
		<category><![CDATA[Eschatology]]></category>
		<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://sevenlions.org/wp/?p=626</guid>
		<description><![CDATA[Dammit, I just lost a piece of my life on MS Paint Adventures&#8230;  And for this? Of course, I&#8217;m still not sure, but I think this method of storyteller as parser, whether community-oriented or feigned, is somewhere near Sword and Sworcery&#8217;s faux authentick.]]></description>
			<content:encoded><![CDATA[<p>Dammit, I just lost a piece of my life on <a href="http://en.wikipedia.org/wiki/MS_Paint_Adventures">MS Paint Adventures</a>&#8230;  And for this?</p>
<p style="text-align: center;"><a href="http://www.mspaintadventures.com/index.php?s=6&amp;p=002016"><img class="aligncenter" title="Data Structures, natch" src="http://www.mspaintadventures.com/storyfiles/hs2/00116.gif" alt="" width="650" height="650" /></a></p>
<p style="text-align: left;">Of course, I&#8217;m still not sure, but I think this method of storyteller as parser, whether community-oriented or feigned, is somewhere near Sword and Sworcery&#8217;s faux authentick.</p>
<p style="text-align: center;"><a href="http://www.wileywiggins.com/blog/?p=2763"><img class="aligncenter" title="Super" src="http://www.superbrothers.ca/sss/sworcery1.png" alt="" width="476" height="315" /></a></p>
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		<title>Ah the unscrupulous mule! It understands war.</title>
		<link>http://sevenlions.org/wp/ah-the-unscrupulous-mule-it-understands-war/</link>
		<comments>http://sevenlions.org/wp/ah-the-unscrupulous-mule-it-understands-war/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 06:37:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Epiphenomena]]></category>
		<category><![CDATA[Eschatology]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://sevenlions.org/wp/?p=666</guid>
		<description><![CDATA[Millions of books lining the shelves at Borders and stacking up in Googlespace and literature moves on&#8230; One thing to make clear is that I try to make everything an interpretation of the game. If I went around inventing stuff it wouldn&#8217;t be fun anymore, because you wouldn&#8217;t know what I&#8217;m making up and what [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bravemule.com/">Millions of books lining the shelves at Borders and stacking up in Googlespace and literature moves on&#8230;</a></p>
<p><a href="http://sevenlions.org/wp/wp-content/uploads/2010/09/artu8.jpg"><img class="aligncenter size-full wp-image-669" title="artu8" src="http://sevenlions.org/wp/wp-content/uploads/2010/09/artu8.jpg" alt="" width="700" height="470" /></a></p>
<blockquote><p>One thing to make clear is that I try to make everything an  interpretation of the game. If I went around inventing stuff it wouldn&#8217;t  be fun anymore, because you wouldn&#8217;t know what I&#8217;m making up and what  is the game being crazy. Plus, Dwarf Fortress is such an excellent story  generator that it&#8217;s always more entertaining to write around what it  gives me. It&#8217;s a fun creative limitation, and it&#8217;s the entire point of  this LP, so I don&#8217;t take a lot of liberty with physical actions. If Dett  has an amusing medical accident, I want the reader to know it actually  happened. The only time I broke this rule was the cat counting joke in  the first update and that happened because I was still working out the  creative boundaries of the story (Exi&#8217;s cat did die, though). I do take  liberty with social interactions because the extent of what you witness  in the game is dwarves talking to each other in the dining hall, and I  don&#8217;t see the harm in writing amusing conversations and creating these  elaborate social dynamics between all the dwarves. That&#8217;s part of  storytelling so it wouldn&#8217;t be the same without it, and really it&#8217;s  still just interpretation there because all I&#8217;m doing is explaining what  the dwarves say to each other on a day to day basis.</p>
<p>But in a lot of cases, the social interactions are usually also inspired  by something. The Hyte and Dett dynamics with Mar were written because I  always saw those two dwarves following her around. Exi and Behem are  both miners, so of course they interact a lot. The still is right by the  gemcutting station and the room where Frote trains animals, so of  course Kesti interacts with them. Stuff that makes sense.</p>
<p>I also tend to play in ridiculous ways. For example, Squib being  stationed to monitor the elf beasts in the first update happened. I  didn&#8217;t want them interrupting work orders.</p>
<p>A couple of the more prominent Dwarf Fortress-based humor bits that  aren&#8217;t covered by the screenshots and wouldn&#8217;t be clear to a non-Dwarf  Fortress player:</p>
<p>1. Trame electing himself into several important positions is a  reference to how players tend to make one dwarf responsible for the  manager, broker, and bookkeeper duties.<br />
2. Exi&#8217;s architecture design (and the entire concept of what dwarf  culture considers good art) is a reference to how many Dwarf Fortress  players just design their fortresses in efficient squares instead of  more elaborate designs.<br />
3. The mules showing up everywhere and bothering everyone is an in-game mechanic. Animals you don&#8217;t keep in cages are obnoxious.<br />
4. The syntax of the Mittens engraving is a combination of an in-game  description of a Forgotten Beast and a description of a crafted object.<br />
5. Dett&#8217;s entire concept is based off how (in 31.03 &#8211; it&#8217;s since been  patched) doctors were broken and would either horribly murder their  patients or were unable to do anything productive for them. Honestly I  would have been fine with hospitals never getting patched for that  reason.<br />
6. In the Dett update, she laments the lack of serrated discs and  enormous corkscrews as hospital supplies. Those are in-game trap  components.<br />
7. Kesti&#8217;s reverence of the dining hall is an in-game mechanic. Someone  posted earlier that dwarves will be happy despite the murder of all  their friends and family so long as they ate in a fine dining hall  recently. It&#8217;s true.<br />
8. War mules are an in-game mechanic, too, but I had to mod the game  files to make them trainable as war animals. This was the only  modification to the base game.</p></blockquote>
<p><a href="http://www.bay12games.com/dwarves/">You should really go give Tarn Adams a couple bucks&#8230;</a></p>
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		<title>And so we come full circle</title>
		<link>http://sevenlions.org/wp/and-so-we-come-full-circle/</link>
		<comments>http://sevenlions.org/wp/and-so-we-come-full-circle/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 19:03:21 +0000</pubDate>
		<dc:creator>Elijah Meeks</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Digital Innovation]]></category>
		<category><![CDATA[Epiphenomena]]></category>
		<category><![CDATA[Eschatology]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://sevenlions.org/wp/?p=659</guid>
		<description><![CDATA[&#8220;Dwarf Fortress is really the kind of game that benefits third party viewers most when it&#8217;s transcribed and narrated and illustrated, rather than just watched.&#8221;]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>&#8220;Dwarf Fortress is really the kind of game that benefits third party viewers most when it&#8217;s transcribed and narrated and illustrated, rather than just watched.&#8221;</em></p></blockquote>
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		<title>Frank Frazetta Died</title>
		<link>http://sevenlions.org/wp/frank-frazetta-died/</link>
		<comments>http://sevenlions.org/wp/frank-frazetta-died/#comments</comments>
		<pubDate>Fri, 14 May 2010 23:06:13 +0000</pubDate>
		<dc:creator>Elijah Meeks</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://sevenlions.org/wp/?p=637</guid>
		<description><![CDATA[I grew up with Frazetta&#8217;s vision of John Carter and Barsoom.  As a child, I associated Frazetta&#8217;s work with photography and it was a real shock for me to realize that some human being had painted those works. Craig Adams put up an excellent essay on the man.]]></description>
			<content:encoded><![CDATA[<p>I grew up with Frazetta&#8217;s vision of John Carter and Barsoom.  As a child, I associated Frazetta&#8217;s work with photography and it was a real shock for me to realize that some human being had painted those works.</p>
<p>Craig Adams put up an <a href="http://www.swordandsworcery.com/news/2010/5/10/frazetta.html">excellent essay on the man</a>.</p>
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		<title>Tarn Adams Interview Up on HASTAC</title>
		<link>http://sevenlions.org/wp/tarn-adams-interview-up-on-hastac/</link>
		<comments>http://sevenlions.org/wp/tarn-adams-interview-up-on-hastac/#comments</comments>
		<pubDate>Tue, 11 May 2010 17:52:37 +0000</pubDate>
		<dc:creator>Elijah Meeks</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Digital Innovation]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://sevenlions.org/wp/?p=635</guid>
		<description><![CDATA[My interview with Dwarf Fortress developer Tarn Adams is up on HASTAC.  I tried to craft a series of questions that would allow Tarn to discuss issues important to various Digital Humanities scholars, and not just a maps-and-games kind of guy like me.  He obliged: Whether or not a narrative&#8217;s representation is effective really depends [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://sevenlions.org/wp/wp-content/uploads/2010/05/photo.jpg"><img class="aligncenter size-full wp-image-634" title="photo" src="http://sevenlions.org/wp/wp-content/uploads/2010/05/photo.jpg" alt="" width="485" height="500" /></a></p>
<p><a href="http://www.hastac.org/blogs/elijahmeeks/procedural-humanities-interview-tarn-adams-creator-dwarf-fortress-creator">My interview with Dwarf Fortress developer Tarn Adams is up on HASTAC</a>.  I tried to craft a series of questions that would allow Tarn to discuss issues important to various Digital Humanities scholars, and not just a maps-and-games kind of guy like me.  He obliged:</p>
<blockquote><p>
Whether or not a narrative&#8217;s representation is  effective really  depends on what sort of graphics an individual  player prefers more than  anything, and the time and care put into the  narrative are going to  matter a lot more than the particular methods  used.  Even &#8220;@&#8230;D&#8221; can  be evocative if you&#8217;ve been stoked with the  proper context&#8211;it&#8217;s the  most terrifying D you can imagine.  At the  same time, your imagination  on the spot in situations like that is  limited to what information  you&#8217;ve been given coupled with the  existing archetypes etc. in your  head, and an artist&#8217;s dragon could  be something you wouldn&#8217;t normally  imagine, and that&#8217;s great too.  To  some extent, it depends on how much  and in what way you want your  escapism influenced by the artist, which  is a matter of taste.  In  Dwarf Fortress, I think the lack of a strict,  fixed narrative lends  itself a bit more to ASCII to me personally, but  that can&#8217;t be the  basis for any kind of absolute judgment.</p></blockquote>
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		<title>Cellar door, oleomargarine; oleomargarine, cellar door</title>
		<link>http://sevenlions.org/wp/cellar-door-oleomargarine-oleomargarine-cellar-door/</link>
		<comments>http://sevenlions.org/wp/cellar-door-oleomargarine-oleomargarine-cellar-door/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 16:20:51 +0000</pubDate>
		<dc:creator>Elijah Meeks</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Buckeye]]></category>

		<guid isPermaLink="false">http://sevenlions.org/wp/?p=618</guid>
		<description><![CDATA[A headfoot I noticed:]]></description>
			<content:encoded><![CDATA[<p>A headfoot I noticed:</p>
<div id="attachment_621" class="wp-caption aligncenter" style="width: 627px"><a href="http://sevenlions.org/wp/wp-content/uploads/2010/04/squid.jpg"><img class="size-full wp-image-621 " title="Cephalopod" src="http://sevenlions.org/wp/wp-content/uploads/2010/04/squid.jpg" alt="Cephalopod" width="617" height="261" /></a><p class="wp-caption-text">I think he has too many eyes, don&#39;t you?</p></div>
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		<title>Commons-Based Peer Collaborative Pixel Pushing</title>
		<link>http://sevenlions.org/wp/commons-based-peer-collaborative-pixel-pushing/</link>
		<comments>http://sevenlions.org/wp/commons-based-peer-collaborative-pixel-pushing/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 21:09:56 +0000</pubDate>
		<dc:creator>Elijah Meeks</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Digital Innovation]]></category>
		<category><![CDATA[Eschatology]]></category>

		<guid isPermaLink="false">http://sevenlions.org/wp/?p=619</guid>
		<description><![CDATA[Playpen allows you to draw some extremely pixelated Harkonnens, but it does have Dwarf Fortress.  Don&#8217;t try to rescue the beard mite, though, it&#8217;s a lost cause.]]></description>
			<content:encoded><![CDATA[<p>Playpen allows you to draw some extremely pixelated Harkonnens, but it does have <a href="http://playpen.farbs.org/index.php?title=Dwarf_Fortress">Dwarf Fortress</a>.  Don&#8217;t try to rescue the beard mite, though, it&#8217;s a lost cause.</p>
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		<title>Kill It With Magma</title>
		<link>http://sevenlions.org/wp/kill-it-with-magma/</link>
		<comments>http://sevenlions.org/wp/kill-it-with-magma/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 03:50:03 +0000</pubDate>
		<dc:creator>Elijah Meeks</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Digital Innovation]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://sevenlions.org/wp/?p=609</guid>
		<description><![CDATA[There&#8217;s a great interview with Tarn Adams up on Negative Gamer.  Tarn and his brother are creating Dwarf Fortress, as inexplicable as it is marvelous.  How marvelous and inexplicable and crazy?  Well, if Baudrillard was writing Simulacra and Simulation today, he&#8217;d use Dwarf Fortress as his example, not Crash.  Dwarf Fortress makes Crash look like [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a <a href="http://negativegamer.com/2010/04/06/losing-is-fun-an-interview-with-dwarf-fortress-developer-tarn-adams/">great interview with Tarn Adams up on Negative Gamer</a>.  Tarn and his brother are creating <a href="http://www.bay12games.com/dwarves/">Dwarf Fortress</a>, as <a href="http://magmawiki.com/index.php/40d:Cat_cancels_Store_Item_in_Stockpile:_Too_injured">inexplicable</a> as it is <a href="http://lparchive.org/LetsPlay/Boatmurdered/intro.html">marvelous</a>.  How marvelous and inexplicable and crazy?  Well, if Baudrillard was writing <em>Simulacra and Simulation</em> today, he&#8217;d use Dwarf Fortress as his example, not <a href="http://www.goodreads.com/book/show/70241.Crash"><em>Crash</em></a>.  Dwarf Fortress makes <em>Crash</em> look like Parcheesi.</p>
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		<title>The Transcendent Beauty of Radar Topography</title>
		<link>http://sevenlions.org/wp/the-transcendent-beauty-of-radar-topography/</link>
		<comments>http://sevenlions.org/wp/the-transcendent-beauty-of-radar-topography/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 23:31:34 +0000</pubDate>
		<dc:creator>Elijah Meeks</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Epiphenomena]]></category>

		<guid isPermaLink="false">http://sevenlions.org/wp/?p=599</guid>
		<description><![CDATA[Some days, when you&#8217;re working with spatial analytical software, looking for a way to shoehorn techniques used to study bighorn sheep into studying the historic gravities of power, you forget that you&#8217;re dealing with some of the most beautiful imagery to have graced the retina.  There&#8217;s something about radar topography and electron microscopy that reveal [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://sevenlions.org/wp/wp-content/uploads/2010/04/hipcat_fs.jpg"><img class="aligncenter size-full wp-image-600" title="Hipsterism self-replicates at different scales" src="http://sevenlions.org/wp/wp-content/uploads/2010/04/hipcat_fs.jpg" alt="" width="407" height="405" /></a></p>
<p>Some days, when you&#8217;re working with spatial analytical software, looking for a way to shoehorn techniques used to study bighorn sheep into studying the historic gravities of power, you forget that you&#8217;re dealing with some of the most beautiful imagery to have graced the retina.  There&#8217;s something about radar topography and electron microscopy that reveal shapes and patterns both foreign and familiar.  Here&#8217;s Canada and the northern United States, round about the Rockies.</p>
<div id="attachment_601" class="wp-caption alignleft" style="width: 774px"><a href="http://sevenlions.org/wp/wp-content/uploads/2010/04/north_america_250m_albers.jpg"><img class="size-full wp-image-601   " title="North America - 250m Resolution - Albers Equal Area Contiguous" src="http://sevenlions.org/wp/wp-content/uploads/2010/04/north_america_250m_albers.jpg" alt="" width="764" height="900" /></a><p class="wp-caption-text">North America - 250m Resolution - Albers Equal Area Contiguous</p></div>
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		<title>Simplicity is Force</title>
		<link>http://sevenlions.org/wp/simplicity-is-force/</link>
		<comments>http://sevenlions.org/wp/simplicity-is-force/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 02:04:03 +0000</pubDate>
		<dc:creator>Elijah Meeks</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://sevenlions.org/wp/?p=574</guid>
		<description><![CDATA[It wouldn&#8217;t be hyperbole to call this one of the most amazingly sung and choreographed pieces ever created. Chunari Sambhal Gori Unfortunately, the folks who posted it disabled embedding, and it seems to be the only full-length version on YT.  The male voice is Mohammed Rafi.]]></description>
			<content:encoded><![CDATA[<p>It wouldn&#8217;t be hyperbole to call this one of the most amazingly sung and choreographed pieces ever created.</p>
<p><a href="http://www.youtube.com/watch?v=_zBbpH_k7aI">Chunari Sambhal Gori</a></p>
<p>Unfortunately, the folks who posted it disabled embedding, and it seems to be the only full-length version on YT.  The male voice is <a href="http://en.wikipedia.org/wiki/Mohammad_Rafi">Mohammed Rafi</a>.</p>
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